Sartorius Kumar

Sartorius Kumar

Character Information

Thông tin chung:
  • Sartorius Kumar là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt đến stage 6 (GX). 
  • Nhân vật này cần chìa khóa màu trắng để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi kích hoạt nhiệm vụ mở khóa nhân vật.

Thế giới: GX
  • Sartorius yêu cầu những chiếc chìa khóa Trắng để đấu tại Gate
  • Sartorius xuất hiện ở Gate ở Stage 10 (GX)
  • Sartorius Cấp 40 xuất hiện ở Gate khi đạt đến Stage 30
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 6 trong (GX) Duel World. Để kích hoạt các nhiệm vụ mở khóa của anh ấy
  • Thu thập 5 lá thuộc tính LIGHT.
  • Triệu hồi Armed Dragon LV7 1 lần trong 1 Trận đấu với Sartorius Kumar bằng Chazz Princeton.
  • Triệu hồi Ultimate Tyranno 1 lần trong 1 trận đấu với Sartorius Kumar bằng cách sử dụng Tyranno Hassleberry.
  • Triệu hồi Destiny HERO - Plasma 1 lần trong 1 trận đấu với Sartorius Kumar bằng Aster Phoenix.
  • Giảm LP của đối thủ xuống 0 bằng cách gây sát thương trong trận chiến với Elemental HERO Neos trong trận đấu với Sartorius Kumar ở cấp độ 30 bằng cách sử dụng Jaden Yuki.

Skills

Only available in this character
Master of Destiny
Reversal of Fate
Right Side Up!
Three Lord Pillars
Arcana Swap
Light Barrier
General
Heavy Starter
LP Boost Beta
Restart
Balance
Draw Sense: High-Level
Draw Sense: Spell/Trap
LP Boost Alpha
Draw Sense: LIGHT

Drop Reward

R Rarity
Empress Judge
R Rarity
Empress Judge
Empress Judge
EARTH 6
Empress Judge
  • ATK:

  • 2100

  • DEF:

  • 1700


"Queen's Double" + "Hibikime"


UR Rarity
Arcana Force EX - The Light Ruler
UR Rarity
Arcana Force EX - The Light Ruler
Arcana Force EX - The Light Ruler
LIGHT 10
Arcana Force EX - The Light Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ● Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.


UR Rarity
Arcana Force XII - The Hangman
UR Rarity
Arcana Force XII - The Hangman
Arcana Force XII - The Hangman
6
Arcana Force XII - The Hangman
  • ATK:

  • 2200

  • DEF:

  • 2200


When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Once per turn, during your End Phase: Target 1 face-up monster you control; destroy that target, and if you do, take damage equal to its ATK on the field. ● Tails: Once per turn, during your End Phase: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to its ATK on the field.


SR Rarity
Arcana Force XVIII - The Moon
SR Rarity
Arcana Force XVIII - The Moon
Arcana Force XVIII - The Moon
LIGHT 7
Arcana Force XVIII - The Moon
  • ATK:

  • 2800

  • DEF:

  • 2800


When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.


SR Rarity
Arcana Force XIV - Temperance
SR Rarity
Arcana Force XIV - Temperance
Arcana Force XIV - Temperance
LIGHT 6
Arcana Force XIV - Temperance
  • ATK:

  • 2400

  • DEF:

  • 2400


During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


SR Rarity
Arcana Force I - The Magician
SR Rarity
Arcana Force I - The Magician
Arcana Force I - The Magician
LIGHT 4
Arcana Force I - The Magician
  • ATK:

  • 1100

  • DEF:

  • 1100


When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.


SR Rarity
Arcana Force III - The Empress
SR Rarity
Arcana Force III - The Empress
Arcana Force III - The Empress
LIGHT 4
Arcana Force III - The Empress
  • ATK:

  • 1300

  • DEF:

  • 1300


When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.


R Rarity
Arcana Force VI - The Lovers
R Rarity
Arcana Force VI - The Lovers
Arcana Force VI - The Lovers
LIGHT 4
Arcana Force VI - The Lovers
  • ATK:

  • 1600

  • DEF:

  • 1600


When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.


R Rarity
Spirit of the Harp
R Rarity
Spirit of the Harp
Spirit of the Harp
LIGHT 4
Spirit of the Harp
  • ATK:

  • 800

  • DEF:

  • 2000


A spirit that soothes the soul with the music of its heavenly harp.


R Rarity
Hibikime
R Rarity
Hibikime
Hibikime
EARTH 4
Hibikime
  • ATK:

  • 1450

  • DEF:

  • 1000


Confuses enemy monsters with a noise that is harsh to the ears.


N Rarity
Dokuroyaiba
N Rarity
Dokuroyaiba
Dokuroyaiba
FIRE 3
Dokuroyaiba
  • ATK:

  • 1000

  • DEF:

  • 400


A boomerang with brains that will pursue a target to the ends of the earth.


SR Rarity
Ledger of Legerdemain
SR Rarity
Ledger of Legerdemain
Ledger of Legerdemain
Spell Normal
Ledger of Legerdemain

    Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.


    R Rarity
    The Sky Lord
    R Rarity
    The Sky Lord
    The Sky Lord
    Spell Continuous
    The Sky Lord

      Activate this card only if you have a Level 7 or higher 'Arcana Force' monster in your Graveyard. You can send this face-up card, 1 'The Material Lord', and 1 'The Spiritual Lord' from your field to the Graveyard; Special Summon 1 'Arcana Force EX - The Light Ruler' from your hand, Deck, or Graveyard, ignoring its Summoning conditions.


      R Rarity
      The Material Lord
      R Rarity
      The Material Lord
      The Material Lord
      Trap Continuous
      The Material Lord

        Activate this card only if you have a Level 4 or lower 'Arcana Force' monster in your Graveyard. You can send 1 Level 5 or 6 'Arcana Force' monster from your hand to the Graveyard; add 1 'The Spiritual Lord' from your Deck to your hand.


        R Rarity
        The Spiritual Lord
        R Rarity
        The Spiritual Lord
        The Spiritual Lord
        Trap Continuous
        The Spiritual Lord

          Activate this card only if you have a Level 5 or 6 'Arcana Force' monster in your Graveyard. You can send 1 Level 7 or higher 'Arcana Force' monster from your hand to the Graveyard: add 1 'The Sky Lord' from your Deck to your hand.


          Level-up Reward

          N Rarity
          Reversal of Fate
          N Rarity
          Reversal of Fate
          Reversal of Fate
          Trap Normal
          Reversal of Fate

            Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.


            R Rarity
            Arcana Force IV - The Emperor
            R Rarity
            Arcana Force IV - The Emperor
            Arcana Force IV - The Emperor
            LIGHT 4
            Arcana Force IV - The Emperor
            • ATK:

            • 1400

            • DEF:

            • 1400


            When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.


            SR Rarity
            Light Barrier
            SR Rarity
            Light Barrier
            Light Barrier
            Spell Field
            Light Barrier

              During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


              R Rarity
              Arcana Call
              R Rarity
              Arcana Call
              Arcana Call
              Trap Normal
              Arcana Call

                Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.


                SR Rarity
                Arcana Force VII - The Chariot
                SR Rarity
                Arcana Force VII - The Chariot
                Arcana Force VII - The Chariot
                LIGHT 4
                Arcana Force VII - The Chariot
                • ATK:

                • 1700

                • DEF:

                • 1700


                When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.


                UR Rarity
                Fiend Comedian
                UR Rarity
                Fiend Comedian
                Fiend Comedian
                Trap Normal
                Fiend Comedian

                  Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.







                  Deck used by Sartorius Kumar in DUEL LINKS

                  https://metaduelist.com/
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